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Author Topic: Current results?  (Read 5259 times)
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Luna_blade
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« Reply #105 on: 25 April 2014, 18:06:10 »
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Is this in response to my post? I never said anything about splitting the project, only about where to post stuff.
It's a response to Thunder-Squall I guess, but I'm not sure anymore who wrote it.
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Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #106 on: 26 April 2014, 05:02:39 »
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@Splitting the project (people who want do something else or with an other game-making utility seperating from the current project)
I really don't know where this was written, anyhow, I don't think that's a good idea. Also, Saturos might have fixed the RPGmaker trouble by now, so who even does use another program?


This was in response to me.  

Basically, I'm not talking about "splitting the project," because we're already split.

On this site, we have quite a few projects going on.  Some are just sprite edits, others are music, some are fan fics, and others are Mine Craft mods.

If there can be synergy between these things, then great.

But should we ask them to stop what they're working and all work on RPG Maker?  That's a tough sell for me.  I'm just not cool with that.
« Last Edit: 26 April 2014, 05:12:45 by Thunder-squall » Logged
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Luna_blade
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« Reply #107 on: 26 April 2014, 05:29:09 »
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@Splitting the project (people who want do something else or with an other game-making utility seperating from the current project)
I really don't know where this was written, anyhow, I don't think that's a good idea. Also, Saturos might have fixed the RPGmaker trouble by now, so who even does use another program?


This was in response to me.  

Basically, I'm not talking about "splitting the project," because we're already split.

On this site, we have quite a few projects going on.  Some are just sprite edits, others are music, some are fan fics, and others are Mine Craft mods.

If there can be synergy between these things, then great.

But should we ask them to stop what they're working and all work on RPG Maker?  That's a tough sell for me.  I'm just not cool with that.
I guess I have to clarify myself, and I wasn't really aware of what I was saying there.
Well, I mostly meant any project that looks like this one. Why would they make a game at the same time as us that's very similar except that's it's made with an other program? But I think I misread your post a bit and thought you were talking about the DC revival project.
You are indeed right with that we're already split, I see that now.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #108 on: 26 April 2014, 05:34:02 »
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Okay, so this is complicated:

(1)

I think the form the project takes should depend on what people are willing to do, rather than vice versa.. It's just too early to ask people to standardize.

(2)

The project has many parts, only one of which is actually implementing the design into a game.  And there are many ways to actually implement the game (through RPG Maker, or ROMS, or whatever).

If we have people working with RPG Maker, then RPG Maker becomes an OPTION.
If we have people working with ROMS, then ROMS becomes an OPTION.
If we have people working on MineCraft, then MineCraft becomes an OPTION.

And frankly, not everyone wants to work with RPG Maker.  So if that's the only thing we're saying is part of the group project, then I think we're going to have less than we would have otherwise.

I think if people are already doing stuff, we should let them do what they're doing.
« Last Edit: 26 April 2014, 05:46:28 by Thunder-squall » Logged
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« Reply #109 on: 26 April 2014, 09:49:25 »
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But should we ask them to stop what they're working and all work on RPG Maker?  That's a tough sell for me.  I'm just not cool with that.
I don't think anyone ever suggested this. There might have been a misunderstanding somewhere.

It makes me realize though, that referring to this project as the community project might be misleading. Ultimately this is just another game project started up on this site that anyone may contribute to. The only real difference is that this has a section dedicated to it, but it was originally meant for a different project. And of course, if someone wants to have their own project unrelated to this, they're free to do that.

As for people not wanting to work with RPG maker, after downloading and trying the RPG maker VX lite version, I can say I'm one of them. Call me crazy, but I think recreating the GS engine in love2d would be both easier and give a better result. So I'm going to put in an honest effort in trying to do exactly that.
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Luna_blade
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« Reply #110 on: 26 April 2014, 11:03:08 »
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I don't think anyone ever suggested this. There might have been a misunderstanding somewhere.
Yes, that must have been me, misinterpreting Thunder-Squall post.

Quote
And frankly, not everyone wants to work with RPG Maker.  So if that's the only thing we're saying is part of the group project, then I think we're going to have less than we would have otherwise.

I think if people are already doing stuff, we should let them do what they're doing.
So maybe some polls will come in handy right? Then you can put in the log who is in which project.
And yes, we should leave those people do their things.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #111 on: 26 April 2014, 17:03:07 »
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In the best world, I think we'll all be part of all projects.  That's sort of my end goal.  I like diversity, and having a multitude of skills.
« Last Edit: 26 April 2014, 17:07:26 by Thunder-squall » Logged
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« Reply #112 on: 26 April 2014, 17:36:43 »
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I thing that I will work with story/Scenario.
But a question does anybody agreed with story.Golden sun war of alchemy.
this story will take place before alchemy is sealed. So agreed?
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Luna_blade
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« Reply #113 on: 26 April 2014, 19:13:29 »
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Quote
I thing that I will work with story/Scenario.
But a question does anybody agreed with story.Golden sun war of alchemy.
this story will take place before alchemy is sealed. So agreed?
Yeah, I'm fine with almost everything as long as we get the "train" moving.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #114 on: 27 April 2014, 22:58:49 »
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I thing that I will work with story/Scenario.
But a question does anybody agreed with story.Golden sun war of alchemy.
this story will take place before alchemy is sealed. So agreed?

If what you make is good and doable, then yes.
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« Reply #115 on: 28 April 2014, 09:44:40 »
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I shall make another topic for story so look for it.
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« Reply #116 on: 28 April 2014, 14:02:40 »
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UHuhduhsduhusdh, I think I understand a little about creating tiles now, hhushushuusha.
How about we make a team to recreate the world map?


* Hehehe.jpg (80.53 KB, 263x422 - viewed 3 times.)
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« Reply #117 on: 28 April 2014, 19:27:39 »
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UHuhduhsduhusdh, I think I understand a little about creating tiles now, hhushushuusha.
How about we make a team to recreate the world map?

Lead the way.  If I were to guess, I think the best way to move forward would be to get the tiles into RPG Maker, use RPG maker to draw maps using the tiles, and then use print screen techniques to create pictures to share on the forums.  Or you could RM's existing tiles to just get the structure of maps right, and replace the default tiles with GS tiles later.  Whatever you think is best.
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« Reply #118 on: 28 April 2014, 21:00:53 »
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I'm trying to speak with João to learn something from him.

I was thinking of something... How about we help him remake both games, but, instead of it being two separate games, it would be a single one?


Remember when I was talking about the inconsistencies? Well, there are some things that always bothered me, for example:
1) Why the hell Mia did not try to heal Isaac's mother as she did with the old guy in Imil? Why Isaac did not give his mother an Hermes Water? I mean... come on... She is his MOTHER!
2) Why the group of heroes decided to help Babi? He is the worst guy in the game. He kidnapped Sheba, forced the laliverans to build his lighthouse, ruled Tolbi with force (making a lot of scared people flee from there). Before that, he cheated the Lemurians, who aided him in his travels... Why would Isaac help him to achieve eternal life?
3)... I'll remember more...
« Last Edit: 28 April 2014, 21:04:07 by KyleRunner » Logged
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« Reply #119 on: 28 April 2014, 21:07:21 »
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I'm trying to speak with João to learn something from him.

I was thinking of something... How about we help him remake both games, but, instead of it being two separate games, it would be a single one?


Remember when I was talking about the inconsistencies? Well, there are some things that always bothered me, for example:
1) Why the hell Mia did not try to heal Isaac's mother as she did with the old guy in Imil? Why Isaac did not give his mother an Hermes Water? I mean... come on... She is his MOTHER!
2) Why the group of heroes decided to help Babi? He is the worst guy in the game. He kidnapped Sheba, forced the laliverans to build his lighthouse, ruled Tolbi with force (making a lot of scared people flee from there). Before that, he cheated the Lemurians, who aided him in his travels... Why would Isaac help him to achieve eternal life?
3)... I'll remember more...

That sounds like two different lore threads.

1) Inconsistencies in the Golden Sun games
2) What changes would need to be made if GS 1 and 2 were turned into a single game?
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Today at 19:05:48
Luna_blade: @.gba Nope. Where is it?
Today at 18:00:23
Teawater: By the way, I was wondering, did anyone else notice the ".gba" ROM in the Downloads section?
Today at 16:54:26
JamietheFlameUser: Well, that particular Briggs fight was from a long time ago. I haven't been working on my current hack the past few days because of other stuff.
Today at 16:40:10
Luna_blade: @Saturos: Your english exams?
Today at 16:33:40
Teawater: Can't remember exactly what shae of yellow it was, so not sure it would be too close or not.
Today at 16:30:58
Teawater: @KoP: Wouldn't Shiny Gold be for the Sol Clan?
Today at 15:37:37
Salanewt: Oh wait, tag doesn't work down here. But yeah, how is your hack going Jamie?
Today at 15:37:00
Salanewt: [me] considers giving him the Sol Blade...
Today at 15:36:00
Salanewt: Oh my. To be honest though, I'd be more likely to give Briggs stuff from later regions; him being a pirate from another continent and all.
Today at 09:36:58
JamietheFlameUser: How not to design boss fights: give human-type bosses stats and equipment on par for what the Editor says their level is and what equipment is available where they're from. You get stuff like an actually scaled to level 21 Briggs with a Great Sword, Silver Plate, Silver Helm, Vambrace, and Leather Boots. God, that was BS.
Today at 09:09:49
Saturos: Wow first part of exam is ower (in english) tomorow speaking part.
Today at 07:11:35
JamietheFlameUser: Eh, I didn't know the exact chance of Curse screwing you over. Still, that 6% chance to fail to act at all could screw you over when it matters most. The obvious solution, of course, is to stick that armour on a character who doesn't do anything but spam attack moves anyway.
Today at 07:10:52
leaf: ...assuming I'm remembering the chance of curse taking effect correctly as 25%
Today at 07:09:50
leaf: in fact, you get two turns the majority of the time (~56%), and only completely fail to act ~6%, the remainder of the time getting one action
Today at 07:07:49
leaf: I like that stealth armor buff. it wouldn't make sense to do that with the clerics ring available, but if you remove that, it's actually an interesting item. On average, you get ~1.5 turns per round. it's potentially very strong, but carries risks
Today at 07:04:59
leaf: lol
Today at 06:39:21
JamietheFlameUser: Reading the Venus Psynergy topic and 'lol'ing at Role's reaction to a very simple spell idea I'd had (and still think is awesome), where rock explodes out of the ground from a single point in a focused, cone-shaped burst. Role read me the riot act about not combining elements again. lol.
Today at 06:17:58
JamietheFlameUser: Well, one thing I came up with that was actually potentially cool is a modification to the Stealth Armour. I gave it +1 turns, under the assumption that the Cleric's Ring would be removed. You might get 2 actions that round, or 1 action, or maybe no actions at all! RNG at its finest.
Today at 06:15:32
Knight of Purgatory: Nice orange text kain. Maybe it should be a shiny gold


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